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Format: Individual
No. of Players: 2,3 or 4
This is a fun game that allows players to be competitive regardless of the
differences in handicaps.
Points are earned as follows:
First ball on the green (Bingo): 1 point
Closest to the pin once everyone is on the green (Bango): 1 point
First ball in the hole (Bongo): 1 point
The player that is the furthest away must play first. First on, closest to
the pin, and first in, determines who wins on each hole.
Format: Team
No. of Players: 4 Bridge is a team game that requires a bidding strategy by the partners, much
like the card game with the same name.
The object of the game is for the lowest bidding team to have a combined
score equal to, or lower than, the bid.
The first team to bid is determined on the first tee. The option to bid
first alternates on each hole regardless who wins the bid.
The team that bids first has two options:
Bid the number of strokes that they believe their team will have on the
hole.
Pass the bid to the opposing team.
After the first bid is declared, the opposing team has the following
options:
Bid a lower score.
Pass, which establishes the other teams bid for the hole.
Double the point value of the hole. (If you believe your opponents are not
capable of scoring equal to or lower than their bid, you have the option to
double the point value of the hole.)
Bidding continues until the lowest bid is established.
Points are earned as follows:
The lowest bidding team wins the point value of the hole, if they score
equal to, or lower than, the bid.
The lowest bidding team loses the point value of the hole if their combined
score is over the bid.
Bridge is a game which involves a good deal of strategy and makes for a very
interesting round of golf.
Format: Individual
No. of Players: 3 or 4 The first player to win a hole (untied) becomes the Chairman. If the
Chairman wins the next hole then the Chairman wins a point from the other
players. Should the hole result in a tie there are no points earned and the
Chairman keeps the chair. If one of the other players wins a hole then that
player is the new Chairman with no points won or lost for that hole.
Players earn points as follows:
Winning a hole while being the Chairman.
Format: Individual
No. of Players: 2, 3 or 4
Greenies is a game played on par 3's. The player who's tee shot is on the
green closest to the pin wins the greenie. The point value of each greenie
is determined prior to the round.
Greenies can be played with or without carryovers.
Format: Team
No. of Players: 4
This game is played by one twosome against another. On each hole, the team
players arrange their two scores to make the lowest possible two digit
number.
Example: On team A, one team member has a 4, the other a 5. The two member
team score for the hole would be a 45.
The points per hole is determined by the difference between the two team
scores. If team A scores make a 45 and team B scores make a 55, the
difference is 10 points. 55-45=10. Team A would win 10 points for the hole.
Format: Individual
No. of Players: 2, 3 or 4
Greenies is a game played on par 3's. The player who's tee shot is on the
green closest to the pin wins the greenie. The point value of each greenie
is determined prior to the round.
Greenies can be played with or without carryovers.
Format: Team
No. of Players: 4
This is also a two member team game played in a foursome with two points
available per hole. The two teams compare their low ball score and their
best high ball score on each hole.
Low Ball:1 Point
The lower of the high ball:1 Point
No points earned for ties.
Format: Individual or Team
No. of Players: 2,3,4 or more
This is a very popular game that can be played between individuals or teams.
In a Nassau there are three matches. The front nine holes make up the first
match, the back nine another, and the 18 hole total making the third match.
The point value of each match is equal and is determined prior to the round.
This game can be played match play or medal (stroke play).
Format: Individual
No. of Players: 3
Each hole has a total point value of nine points. Players earn points as
follows:
Best score:5 points
Second best score3 points
Worst (highest) score1 point
In the case of two players tying for best score, the first and second points
are split evenly between the two tied players. 5+3=8. The two tied players
get 4 points each. When two players tie for high score, the second and third
points are evenly split between the tied players. 3+1=4. The tied players
get 2 points each. If all three players tie for best score, each player gets
3 points.
Format: Team
No. of Players: 4 Round Robin, or 6,6 and 6 as it is sometimes called, is played in foursome
in which the two player teams change partners after every six holes.
The round is divided into three 6 hole matches which allows each player to
play with a different partner in each of the three matches.
Format: Team
No. of Players: Outing/Tournaments
A scramble is one of the all time favorite team games for outings and
tournaments. Four member teams are the most common, but a scramble can also
be played with two or three players per team.
In a scramble, each team member will hit a tee shot and the best drive is
selected. The other team members will move their balls to the selected drive
and all play the second shot from this location. The best second shot is
selected and the procedure is repeated until the ball is holed out.
Long ball hitters are an advantage in this game, however, short game skills
are necessary to post a competitive score. Since putting plays a big part in
a scramble, every team member can make a contribution.
The next time you plan a group outing, use a scramble format, it's always a
great time.
Format: Team
No. of Players: Outing/Tournaments
This is a point game in which a foursome plays as a team against the other
four member teams in a tournament.
In a shamble, each member of the foursome hits a tee shot and the best drive
of the team is selected. From the spot of the selected tee shot, each player
in the foursome hits their second shot and continues to play their own ball
to finish out the hole.
Each player's individual score is recorded and points are earned as follows:
Par:1 Point
Birdie:2 Points
Eagle:3 Points
Double Eagle: 4 Points
The individual points are added together to make the team score for the
hole. Players use their handicap, and points earned are based on net scores
of each individual player. This gives each team member the opportunity to
contribute regardless of skill level.
Format: Ind. or Team
No. of Players: 2,3,4 or more
The player who has the lowest score (untied) on a hole wins a skin. One tie,
all tie, results in no skins being won for that hole.
The Skins game can be played with carryovers. If no skins are won on a hole
then they can be added (carryover) to the next hole.
Example: Should there be a tie for five consecutive holes then the next hole
would be worth six skins. The point value of each skin is determined before
the round.
The Skins game is one of the more popular games because it can be played by
any size group.
Format: Individual
No. of Players: 2,3,4 On the last three holes of each nine, players hitting the trifecta earn one
point. the trifecta consists of the following:
* Hitting the tee shot in the fairway, and
* hitting the green in regulation, and
* holing out in two strokes or less.
Format: Team
No. of Players: 4
Twosome Best Ball is played with two players on a team, each playing their
own ball.
The team is allowed to use the lowest of their two scores on each hole.
This game can be played medal (stroke play) or match (team winning the most
holes wins the match).
Format: Team
No. of Players: 4 Wolf is a game in which the players in a foursome establish a tee off order
on the first tee and rotate that same order throughout the round. The player
that tees off first is the Wolf. The players take turns playing the Wolf
based on the rotation of the established tee off order.
The Wolf has the following options:
1) Choose one of the other three players as a partner for the hole (see
example), or
2) Play the hole alone against the other three players.
Example:
The Wolf would tee off first.
The second player in the rotation tees off next.
Based on the results of the second players drive, the Wolf has the option to
select the second player as a partner or pass. (Here is where the strategy
begins). Once the third player hits their tee shot, the second player is no
longer eligible as a partner for the Wolf. Likewise, once the fourth player
hits their drive, the third player is no longer eligible as a partner for
the Wolf.
Once the fourth player tees off, the Wolf must select the fourth player as a
partner for the hole, or play the hole alone against the other three
players.
Wolf can be played low ball or low total.
Points are earned as follows:
Winning team: 2 points each player
Wolf plays alone and wins: Wolf earns 3 points
Wolf plays alone and one player beats Wolf: All players earn 2 points except
Wolf.
No Points earned for ties.
If you enjoy games that involve strategy, try Wolf, it will become one of
your favorites.
Format: Team
No. of Players: 4 This game is played in a foursome with two players on each team. The teams
remain the same throughout the entire round.
The round is divided into three segments of six holes each. The type of game
changes after each six hole segment.
Example:
The first 6 holes could be a two player best ball.
The next 6 holes could be low ball- low total.
The last 6 holes could be played as a two person scramble.
This is a format which allows the players to experience a variety of games
during the round.
Format: Individual
No. of Players: 4 Each hole has a total point value of 12 points.
Players earn points as follows:
Best score: 6 points
Second best score: 4 points
Third best score: 2 points
Worst (highest) score: 0 points
In the case of a tie for best score between two players, the first and
second points are evenly split. The two tied players would get 5 points
each. Should 3 players tie for best score, the first, second, and third
points are evenly split. The three tied players would get 4 points each. If
all four players tie for best score, they split the 12 points evenly. Ties
for second best score or for high score are split in the same manner.
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